Thursday, February 9, 2012

Switching Gears

Feeling a bit confused by Rhino still, I decided to also give Maya a try.
Below are some images of a model I started on a different object (Chevy 2009 Camaro).
I think I'm understanding Maya a bit better; maybe it's just the interface, or maybe it's just because we started class working in Maya (I haven't had prior experience with either program before this course...).

Some of the new things I've figured out, although they still don't seem like the best ways to model the objects still:

_taking multiple cross sections of the car, and lofting them to provide a more continuous, detailed surface
_creating solid faces to the sides of the car by using the planar surface tool
_experimenting with beveling the edges of a cylinder to create a softly rounded contour to represent tires

Some of the things I'm still a bit stuck on:

_manipulating the outermost lofted surface's control points for a continuous surface from top of car to side of car (you can see a gap between the side faces of the car and the top; I used the planar surface tool and am not sure if that's how you create that connection properly)
_breaking down a planar surface of a NURB curve into the same type of grid that we can create with a typical rectangle plane

In these images below (especially the second one), you can see that I've modeled the front tires differently from the back tires; I think that moving forward, I will be focusing on this portion of the car, and I plan to develop this portion of the model in more detail this week, in preparing a matrix for the next assignment.



1 comment:

  1. You seem to be coming along with the modeling techniques in Maya. I am having some struggle trying to close an object, such to represent the body of a car like you have begun to do. Very good work!

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