For my movie clip selection, I will be looking at a scene from Ocean's Eleven.
It is the scene in which Danny Ocean describes the details of the casino heist: in the movie, the events are occurring as he describes them.
If you've seen the movie, you'll know what I'm talking about. I hope to have the clip up soon, updated to this post, as I'm working on getting a movie file. I think there's plenty of action with the filmmaking in this scene: switches in character and view, as well as an interesting composition of linear movement along spaces in the scene and following the various characters as they play out their role in Ocean's intricate burglary.
**Update:
I have switched gears and decided to study a scene from "300" instead. This is the scene where King Leonidas (Gerard Butler) is fighting through a series of Persian soldiers, a particularly interesting scene in a cinematic sense (the link is shown below). Looking at the camera and its relation to the subject, the camera breaks down a series of King Leonidas's movements into moments of fast or slow movement, as well as closer and farther shots in the frame of view. These contrasting moments dramatize the action of the scene but also describe the very sculptural and choreographic nature of the fight scene. The subtle but smooth sweeping movements of King Leonidas's figure become an interesting sequence of images that are strung together using the medium of film.
Moving forward, I will be creating a story board of the scene, breaking it down into a series of images from which to animate one to the other. I think my focus will be on two parts of the frame overall: King Leonidas's arm and by extension his spear, and his shield. When modeled independently, can represent an abstract form.
This has always been one of my favorite scenes from the movie; the intensity is matched by the drama of the filming style.
300 Fight Scene - King Leonidas
I find that questioning the relationship of storytelling/ voice and spatial depiction to be very interesting. It will be intriguing to see if you carry that into your project at all and how.
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