Tuesday, May 8, 2012

So just playing around in Grasshopper with the existing file that I produced to replicate from the tutorial, I started to tweak a couple of the properties of the model just to see what it would look like.

I started by attaching new curves which would act as the rails replacing what was before, two straight vertical lines. These curves are drawn freely, without any sort of underlying logic or order, for the time being. Furthermore, to start to suggest the pulse motif, I alternated straight vertical lines with a fabricated free form curve, and applied the loft tool in grasshopper to see what the resultant was. The images below show a couple of different conditions, where I am just orbiting around the surface, and then I change a couple of the model parameters such as the number of shade divisions along the curves and lines, and the depth of the shade itself in relation to the line it is attached to. This started to remind me of the discussions we had earlier in the semester about understanding how a model changes when you start to simplify or remove information, and allow it to reach a "cruder" form.

At this point, being perfectly honest, I'm not really sure where to go from here, and I have just been experimenting with the software given the exposure to the provided tutorial. I guess I will be refining the geometries and hopefully applying more complexity to the model so it is more than just a couple of tweaks from the original shade model. I also am not sure how grasshopper defined components are rendered; I don't think Rhino recognized them formally as objects, so I just took screenshots.



No comments:

Post a Comment